I don't want it behind my loli escapist stone walls. My theory is that the author played too many Goat Simulator, or whichever other maymay crap. Of course, little girls and toys is a good general idea, but why play with building materials (and only them)? Why is the only thing our little girl is able to do a headbutt? The game's location, in context of little girls, is completely out of place. And we don't want to interact with them, because then they turn into ragdolls and are thrown far away by the power of our heads. If us little girls want to do anything at all, we have to push crates and planks, or jump on a table, because the only thing, other than those, that we can interact with are people. It's filled with unsignificant trash, which happens to be her only toys. A few streets and alleys near the center of a city, not even a pretty one. The world she has access to is a small, urban location. This game lacks about everything a little girl shall possess and be able to do, everything a little girl should surround herself (or be surrounded) with. However, if it at any point was successful, it wasn't Yohjo Simulator. I know and understand the need for a little girl simulator, and I am very glad that it at least tried to come to reality. Now, before we begin, I have to point out that I'm a long-time little girl, doing my best to become as littlegirlish as it is technically possible, and while I understand I might not be completely correct, I know I am about right.
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